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Getting surrounded is terrifying and overwhelming, and the dynamic spawning makes each run extremely unpredictable. Dinos make their presence felt in more unique ways, like tunneling out of the ground behind you in a cave or chasing you in a pack towards a dead end. Usually co-op shooters of the Left 4 Dead ilk feature smaller maps and tight corridors, so the freedom here is refreshing. It’s typically up to you to decide if you want to go after better rewards in more dangerous areas or play it safe and progress more slowly. When you choose a mission you also choose a drop point that determines where you start – though at the moment, that always means “icy tundra.” Once you’ve arrived you’re free to explore and do whatever you want – including optional side objectives or even going into neighboring zones in search of higher-value targets or to pursue a distant optional mission. Instead, the evolution of the world is the story, conveyed by way of a more organic and emergent format with its singular big, connected world map.
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That’s about it there isn’t much of an overarching plot here in the sense of overt exposition. The premise here is that mutated dinosaurs are taking over the planet and it’s somehow up to you and up to two friends to massacre them and “reclaim Earth” before it’s too late.
#Second extinction all dinosaurs full#
For a co-op focused shooter that just hit Early Access with a planned several months of runway left before full launch, it’s off to a strong start. Second Extinction, by Generation Zero creators Systemic Reaction, is a simple concept that I might’ve doodled on my homework in junior high school, but it relies on the speed and polish of its action and the variety of its mutant enemies to stand out. Historically, splicing dino-DNA with different species has gone terribly for everyone involved, but in this case merging it with the frantic intensity of Left 4 Dead’s co-op and setting it on a vast, open world-style map has worked out nicely thus far.
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